Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a7
2019.1.0a8
Issue ID
1096444
Regression
Yes
[Android][Windows] Unity fails to build apk if Split Application Binary is enabled
How to reproduce:
1. Open attached "ReproFail" project
2. Build apk
Expected result - apk gets built
Actual result - apk fails to get built with following error message - "Failed to create a obb.ap_ package"
Reproducible with - 2019.1.0a8 (1b4cefc72074), 2019.1.0a7 (4474d51790a5)
Not reproducible with - 2019.1.0a6 (370df4c90d4b)
NOTE: This issue only reproduces on Windows machines (haven’t checked Linux).
Fixed in - 2019.1.0a10
Comments (6)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
- Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
Shouterspace
Jun 16, 2021 14:15
I am still getting this issue in linux can anybody please suggest some viable solutions to this.
BloopTrangle
Mar 24, 2021 21:13
still a problem in 2018.4.30f1
aytimothy
Nov 25, 2020 14:50
I seem to have another project, but I managed to replicate the problem in 2019.4.1 and 2018.4.29, but with a different project.
cyrusjack
Feb 02, 2020 06:40
This issue is solved by the latest modification. I have tested in Windows and Linux Both ( https://www.2twinz.com )
dotsquid
Nov 23, 2019 11:13
Same issue in 2018.4.12
raul_tinca
Sep 19, 2019 09:11
Is this fixed on the 2018.4.x line ? Currently happening in 2018.4.4