Search Issue Tracker
Fixed in 6.5.0
Votes
0
Found in [Package]
2.0.14-preview
Issue ID
1095420
Regression
No
GrabPass fails if PostPorcessing is enabled before Start of play
Steps to reproduce:
1. Download and open the attached project
2. Enable "PostProcessingLayer" on the camera object
3. Enter play mode
Expected result: distorted grab pass window stays
Actual result: distorted grab pass window dissapears
Reproduced on 2018.3.0b8, 2019.1.0a7
Unable to test lower versions due to package requirements
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 6.5.0):
This works correctly now with the new API changes for ScriptableRenderPass and ScriptableRendererFeature