Search Issue Tracker
Fixed in 6.5.0
Votes
0
Found in [Package]
2.0.14-preview
Issue ID
1095420
Regression
No
GrabPass fails if PostPorcessing is enabled before Start of play
Steps to reproduce:
1. Download and open the attached project
2. Enable "PostProcessingLayer" on the camera object
3. Enter play mode
Expected result: distorted grab pass window stays
Actual result: distorted grab pass window dissapears
Reproduced on 2018.3.0b8, 2019.1.0a7
Unable to test lower versions due to package requirements
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (fix version 6.5.0):
This works correctly now with the new API changes for ScriptableRenderPass and ScriptableRendererFeature