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0
votes
Fixed

AudioRandomContainer playback doesn't loop with Time > 0

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Aug 25, 2023

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Version/s: 2023.2.0b5

When having an audio source component playing an audio random container with time set to 1 and looping, it only plays one clip and t... Read more

1
votes
Not Reproducible

NullReferenceException thrown and mouse breaks when calling EditorUtiliy...

Windows

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Jan 09, 2022

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Version/s: 2019.4, 2020.3, 2020.3.22f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "1393672repro.zip"2. Open "SampleScene"3. Select "Tilemap" in the Hierarchy window4.... Read more

2
votes
Active

Editor freezes when Scene view is opened and Metal Graphics API is used

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Mar 21, 2024

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Version/s: 2021.3.36f1, 2022.3.20f1, 2023.2.16f1, 6000.0.0b13, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 7000.0.0a1

How to reproduce:1. Open the “ATD-2024“ project2. Open the Game view3. Observe the Editor Expected result: The Editor is responsiveA... Read more

1
votes
By Design

Specific Graphics.CopyTexture overload deallocates NativeArray if called...

Texture

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Apr 04, 2020

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Version/s: 2018.4, 2019.3, 2019.3.7f1, 2020.1, 2020.2

Steps to reproduce:1. Open the attached project (case_1233843.zip)2. Enter Play Mode3. Ensure that no errors are present in the Cons... Read more

0
votes
Fixed

[UnityWebRequest] DownloadHandlerScript gets paused if scene is not played

Networking

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Mar 21, 2017

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Version/s: 5.5.2p2

To reproduce:1. Open project2. In menu choose 'UNITY' -> ' WebRequest Tester'3. Play empty scene4. Press buffer's 'Make Request' ... Read more

1
votes
Not Reproducible

[OSX][Win10] Manual selection of the build in profiler is required after...

Profiling

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Feb 26, 2020

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Version/s: 2018.4.18f1

After building a project with Autoconnect profiler enabled, you have to manually select the build in the Profiler window for it to s... Read more

0
votes
By Design

[Windows] UnityPluginLoad is not called when the Native plug-in is embedded

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Jun 09, 2023

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Version/s: 2021.3.27f1, 2022.3.1f1, 2023.1.0b21, 2023.2.0a18

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Build And Run4. Ob... Read more

3
votes
Active

ParticleSystem.Simulate glitches when using a long time period with part...

Visual Effects - Legacy

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Mar 13, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.15f1, 2022.1, 2022.2

Reproduction steps:1. Open the user's project2. Press Play Expected result: No particles are glitchyActual result: Third column's 60... Read more

0
votes
Fixed

[iOS] Multi-Display doesn't work on secondary displays when using URP or...

Mobile Graphics

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Jul 24, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Build the "Multi-Display.zip" project for iOS or Android2. Connect extra screen to the device (via cable or Airp... Read more

0
votes
By Design

[iOS] LiDAR scanning is still happening when “OcclusionManager” and “XRO...

Package: AR Foundation

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Jul 10, 2023

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Version/s: 5.1.0-pre.8

How to reproduce:1. Build And Run the user’s attached “LidarTest.zip” project on an iOS device with a LiDAR scanner2. Press the “Go ... Read more