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Votes
1
Found in
2018.4
2019.3
2019.3.7f1
2020.1
2020.2
Issue ID
1233843
Regression
No
Specific Graphics.CopyTexture overload deallocates NativeArray if called after Texture.Apply
Steps to reproduce:
1. Open the attached project (case_1233843.zip)
2. Enter Play Mode
3. Ensure that no errors are present in the Console
4. Open "Test.cs", uncomment Line 14 and comment Line 15
5. Repeat Steps 2 & 3
Expected result: Texture is copied over and the NativeArray initialized via Texture2D.GetRawTextureData is not deallocated
Actual result: Texture is not copied and an InvalidOperationException is thrown
Reproduced in: 2018.4.22f1, 2019.3.13f1, 2020.1.0b8, 2020.2.0a10
Note:
- Operations have to be performed in this exact order: GetRawTextureData, Apply, CopyTexture
- If Apply is called after CopyTexture, the issue is not reproducible
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Resolution Note (2020.2.X):
The native array returned by GetRawTextureData can and will get invalidated if "something" modifies the texture (and CopyTexture can be it, if the texture happens to be used at that time).