Search Issue Tracker
Won't Fix
Votes
2
Found in
2021.3.36f1
2022.3.20f1
2023.2.16f1
6000.0.0b13
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-67546
Regression
No
Editor freezes when Scene view is opened and Metal Graphics API is used
How to reproduce:
1. Open the “ATD-2024“ project
2. Open the Game view
3. Observe the Editor
Expected result: The Editor is responsive
Actual result: The Editor does not respond and Metal errors are thrown to the Console
Reproduced with: 2021.3.36f1, 2022.3.20f1, 2023.2.16f1, 6000.0.0b13
Reproduced on: macOS 14.3.1 (M1) (by reporter), macOS 13.6.4 (M1),
Not reproduced on: Windows 11, macOS 14.3.1 (Intel)
Notes:
1. User reports crashing and freezing of their system
2. Not reproducible in the Player
3. Not reproducible when Game view is opened
4. Not reproducible with “Direct3D11”, “Direct3D12”, and “Vulkan” Graphics APIs
5. Could not reproduce in a new project
Errors thrown to the Console:
{noformat}Metal: Vertex or Fragment Shader "HDRP/Lit" requires a ComputeBuffer at index 5 to be bound, but none provided. Skipping draw calls to avoid crashing.{noformat}
{noformat}Metal: Error creating pipeline state (HDRP/Lit): Compiler encountered an internal error
(null){noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Not reproducible on latest 6.0
Resolution Note:
Not reproducible on latest 6.0