Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4.0f1
2019.1.0a1
2019.1.9f1
2019.2.0a1
2019.3.0a1
Issue ID
1171951
Regression
No
[iOS] Multi-Display doesn't work on secondary displays when using URP or HDRP
How to reproduce:
1. Build the "Multi-Display.zip" project for iOS or Android
2. Connect extra screen to the device (via cable or Airplay if iOS)
3. Run the build on iOS device
Actual result: Second display doesn't get rendered.
Expected result: The second display gets rendered.
Reproducible with: 2020.1.0a18, 2019.3.0f6, 2019.2.0f1, 2019.1.12f1, 2018.4.5f1, 2018.3.14f1.
Tested with:
- iPhone 6s (iOS 11.4.1)
- iPhone 7 (iOS 10.2)
- iPhone Xr (iOS 13.0)
Notes:
- Reproducible with both URP and HDRP.
- Not reproducible on OSX
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment