Search Issue Tracker
By Design
Votes
0
Found in [Package]
5.1.0-pre.8
Issue ID
ARFB-310
Regression
No
[iOS] LiDAR scanning is still happening when “OcclusionManager” and “XROcclusionSystem” have been disabled
How to reproduce:
1. Build And Run the user’s attached “LidarTest.zip” project on an iOS device with a LiDAR scanner
2. Press the “Go to With Occlusion Manager” button
3. Press the “Go back to Menu” button
4. Press the “Go to No Occlusion Manager” button
5. Press the “Go back to Menu” button
6. Press the “Go to With Occlusion Manager Custom Stop” button
7. Press the “Go back to Menu” button
8. Press the “Go to No Occlusion Manager” button
9. Observe the result
Expected result: The “GotLidarDepth” is “False”
Actual result: The “GotLidarDepth” is “True”
Reproducible with: 5.0.6 (2021.3.28f1, 2022.3.4f1, 2023.1.4f1), 5.1.0-pre.8 (2023.2.0a23)
Reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on physx::shdfnd::internal::HashBase or freezes when instantiating a lot of GameObjects
- Audio Source stops playing when moved to a scene with LocalPhysicsMode.Physics2D Parameter
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown in the Play Mode when the project is reopened with a Prefab GameObject selected in the SerializedField
- Could not open file for read Error logged in URP Sample Template when Searching for Assets
- Unable to type in the UI Toolkit Text Field when in UWP Player
Resolution Note:
Lidar will be running while the session is active - it is not controlled by individual subsystems.