Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X
Votes
0
Found in
2019.3.0a3
2020.1
2020.2
2020.2.0a20
Issue ID
1267885
Regression
Yes
[Metal] Editor font gets corrupted when scrolling through Console error messages
How to reproduce:
1. Open user-submitted project (MetalTextCorruption.zip)
2. Open the TextCorruption scene
3. Enter Play Mode
4. Press 'E' button 3 times to get some exceptions
5. In the Console window select the top exception
6. Press the 'down' arrow key 5 times, then the 'up' arrow key 5 times
7. Repeat until the text gets corrupted; if nothing happens after a few attempts, unfocus and refocus the Editor
Expected result: no text corruption occurs
Actual result: text gets corrupted
Reproducible with: 2019.3.0a3, 2019.4.7f1, 2020.1.1f1, 2020.2.0a20
Not reproducible with: 2018.4.26f1, 2019.3.0a2
Notes:
Not reproducible with OpenGL
Could not reproduce outside of Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a2
Resolution Note (fix version 2020.2):
Fixed in 2020.2.2f1