Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2
2020.2.0a14
2020.2.0a18
Issue ID
1263471
Regression
Yes
Sprites don't render when a project's Platform is set to WebGL
How to reproduce:
1. Open the user attached project
2. Switch Platform to WebGL in Build Settings
3. Observe the Scene view
Expected result: The Camera GameObject, a blue bird and several background sprites are visible
Actual result: Only the Camera GameObject is visible
Reproducible with: 2020.2.0a14, 2020.2.0a19
Not reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a13
Notes:
- Reproducible on macOS 10.14.6, Windows 10 and Ubuntu 18.04
- Reproducible with Metal, Open GL graphics APIs
- Reimporting the project doesn't solve the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a21