Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2
2020.2.0a14
2020.2.0a18
Issue ID
1263471
Regression
Yes
Sprites don't render when a project's Platform is set to WebGL
How to reproduce:
1. Open the user attached project
2. Switch Platform to WebGL in Build Settings
3. Observe the Scene view
Expected result: The Camera GameObject, a blue bird and several background sprites are visible
Actual result: Only the Camera GameObject is visible
Reproducible with: 2020.2.0a14, 2020.2.0a19
Not reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a13
Notes:
- Reproducible on macOS 10.14.6, Windows 10 and Ubuntu 18.04
- Reproducible with Metal, Open GL graphics APIs
- Reimporting the project doesn't solve the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a21