Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2
2020.2.0a14
2020.2.0a18
Issue ID
1263471
Regression
Yes
Sprites don't render when a project's Platform is set to WebGL
How to reproduce:
1. Open the user attached project
2. Switch Platform to WebGL in Build Settings
3. Observe the Scene view
Expected result: The Camera GameObject, a blue bird and several background sprites are visible
Actual result: Only the Camera GameObject is visible
Reproducible with: 2020.2.0a14, 2020.2.0a19
Not reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a13
Notes:
- Reproducible on macOS 10.14.6, Windows 10 and Ubuntu 18.04
- Reproducible with Metal, Open GL graphics APIs
- Reimporting the project doesn't solve the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a21