Search Issue Tracker
Fixed in 10.x
Votes
0
Found in [Package]
9.0.0 preview.33
Issue ID
1265023
Regression
No
[HDRP] Assertion failed errors are thrown on changing the resolution value in HDRP compositor window
Assertion failed errors are thrown continuously on changing the resolution value to Half.
Steps to repro:
1. Create a new HDRP template project
2. Windows > Render Pipeline > HD Render Pipeline Compositor.
3. Enable Compositor > Render Schedule > Base Layer.
4. Properties > AOVS > Albedo.
5. Properties > AOVS > None.
6. Properties > Resolution > Half.
Actual Result:
Assertion failed errors are thrown in the console.
Expected Result:
No errors in the console.
Reproducible in:
2020.2.0a19, 2020.1.0f1, 2020.1.0b13 with Package version 9.0.0 preview.33.
Note: HDRP Compositor window introduced in 9.0.0 preview.33.
Environment:
Occurring on Windows 10 & Mac 10.15.
Stacktrace:
Assertion failed
UnityEngine.Rendering.HighDefinition.Compositor.CompositionManager:Update () (at library/packagecache/com.unity.render-pipelines.high-definition@9.0.0-preview.33/runtime/compositor/compositionmanager.cs:498)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note (fix version 10.x):
Fixed in: Package version: 10.0.0-preview-27