Search Issue Tracker
Duplicate
Votes
1
Found in [Package]
1.5.0-preview.3
Issue ID
1263535
Regression
No
Nested Avatar teleports when moving it in the Timeline
How to reproduce:
1. Open user's attached "Timeline Test.zip" project
2. Click on the "Timeline Instance_OnlyAnimation" in the Hierarchy window
3. In the Timeline window, press play
Expected result: Both avatars start moving from the same position
Actual results: The nested avatar has a different starting position, and teleports when it enters the transition to another animation clip
Reproducible with: 1.2.15(2019.3.16f1, 2019.4.5f1), 1.5.0-preview.3(2019.4.5f1, 2020.1.0b15, 2020.2.0a19)
Could not test: 2018.4 (could not import the assets properly)
Note:
- The teleportation doesn't reproduce when entering Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_log_write_logfile when more than one copy of bee_backend is running
- NativeList<T>.ParallelWriter.AddNoResize() causes memory corruption when used in a [BurstCompile] IJobParallelFor on Web builds
- Realtime reflection probe changes light strength when removing light sources using URP WebGL
- Objects near the screen edge are not culled when using GPU Occlusion Culling
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells
This is a duplicate of issue #1295759