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[Math] Modules/TreeEditor/Includes/Perlin.cs normalize2 and normalize3 u...
https://github.com/Unity-Technologies/UnityCsReference/blob/73f36bfe71b68d241a6802e0396dc6d6822cb520/Modules/TreeEditor/Includes/Per... Read more
[Mac] Flickering appears when resizing the Console
Repro steps:1. Open QA attached project "repro_1090412"2. Enter Play Mode3. Click on the error in the Console and make sure nothing ... Read more
Transparent images cast shadows with artifacts when LWRP with Opaque + A...
Repro steps:1. Open User's attached project ("LWRPLightmap")2. Open SampleScene (Scenes > SampleScene)3. Inspect the lightmap sha... Read more
[Android] [Linux] "Unable to forward network traffic to device" when try...
Required: Unity configured to build to Android devices.Repro steps:1. Open the attached project2. Build and run to Android device3. ... Read more
[Linux] "Open by File Extension" doesn't work
To reproduce:1) Create a new project2) Go to Edit -> Preferences -> External Tools3) Set the External Script Editor to Open by... Read more
Animation window element positions flicker when resizing
Steps to reproduce:1. Create a new Unity project2. Open the Animation window3. Slowly resize the Animation window horizontally by dr... Read more
[Mac] Can't change Graphics device to use in standalone built project
To reproduce:1. Create a new project2. Build for standalone3. Open built project4. Try to select Graphics device to use Expected res... Read more
[GPU PLM] GPU lightmapper produces red and black stripes in the lightmaps
I am baking a scene with only one grey material, bounced lighting only, one sunlight in mixed mode.The lightmap UVs are generated on... Read more
[Android] When USB debugging is not allowed, selecting or switching to A...
How to reproduce:1. Connect a device which doesn't recognise your machine (or in Developer Options select revoke USB debugging autho... Read more
[Linux] Graphic errors/glitches when running player in OpenGL
-e: when running the player in OpenGL with quality setting "High" or lower there are a lot of glitches to be seen--doesn't do it in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
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