Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in [Package]
3.3.0
Issue ID
1086755
Regression
No
Transparent images cast shadows with artifacts when LWRP with Opaque + AlphaClip shader settings are set
Repro steps:
1. Open User's attached project ("LWRPLightmap")
2. Open SampleScene (Scenes > SampleScene)
3. Inspect the lightmap shadow difference
Expected: Generated shadow exactly represents the not transparent image part
Actual: Generated shadow is boxy, with visible artifacts
Reproduced with(LWRP introduced in 2018.1): 2018.1.9f2, 2018.2.12f1, 2018.3.0b6, 2019.1.0a5
Notes:
Issue does not occur with Enlighten lightmapper
Issue does not occur when Transparent surface type is set
Issue does not depend on "Two Sided" option
Issue does not depend on Workflow mode option
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 5.3.0):
Materials with culling off(render faces both), will now automatically set double sided GI to true.