Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.3.0f3
Issue ID
1082814
Regression
No
[Math] Modules/TreeEditor/Includes/Perlin.cs normalize2 and normalize3 uses y twice for normalization
https://github.com/Unity-Technologies/UnityCsReference/blob/73f36bfe71b68d241a6802e0396dc6d6822cb520/Modules/TreeEditor/Includes/Perlin.cs#L180
"normalize2" and "normalize3" uses y value twice for the result
curently reads:
x = y / s;
y = y / s;
should read:
x = x / s;
y = y / s;
If the mentioned functions should follow common math terms, a normalization of n values should not copy a single result into all other results (like it currently does). Since these methods are used to calculate a seed for Perlin noise, the bug has no immediate effects but is probably affecting the noise distribution...
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment