Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.1.6f1
2018.2.0a3
Issue ID
1055634
Regression
Yes
[Mac] Can't change Graphics device to use in standalone built project
To reproduce:
1. Create a new project
2. Build for standalone
3. Open built project
4. Try to select Graphics device to use
Expected result: able to select Graphics device to use
Actual result: the drop-down is greyed out, unable to select Graphics device to use
Reproduced on:
2018.2.0a3 2018.2.12.f1 2018.3.0b6 2019.1.0a5
Not reproduced on:
2017.4.13f1 2018.1.9f2 2018.2.0a1
Notes:
Can't open the build on 2018.2.0a2
Tested with Auto Graphics API for Mac, Metal, OpenGLCore
There is no option to select Graphics device to use on Win 10 machine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment