Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b23
Issue ID
810208
Regression
No
[VR] OpenVR and DX12 crashes build
Steps to reproduce:
1. Download and open attached project "vivecrash.zip"
2. Make sure that in player settings VR mode is on (having OpenVR at the top), along with DX12 in API list at the top as well
3. Build including two scenes (loadingScene and generalSpace)
4. Build and Run for standalone
Actual result: Immediate crash
Expected: Not to crash
Tested and reproduce on:
Windows 10
Unity 5.4.0f1, 5.5.0a3
Could not test on 5.3 or prior due to updated API that is used in SteamVR plugin
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
This is a duplicate of issue #799533