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Profiler.GetMonoUsedSizeLong always returns 0 when used in Build
How to reproduce:1. Open the attached "TestFor1057232.zip" project2. Build and Run3. Notice that Profiler.GetMonoUsedSizeLong return... Read more
[Terrain] Crash when painting height/texture on Terrain
Repro steps:- Create/open a Project with Unity 2019.1.0a3- Create a new Scene- Create a new Terrain GameObject via the Hierarchy Con... Read more
[Terrain] Crash when moving Terrain in Scene View
Repro steps:- Create/open project in Unity 2019.1.0a3- Create a new Scene- Add a Terrain GameObject via the Hierarchy Context Menu: ... Read more
[GPU PLM] GPU Lightmapper bakes significantly slower than CPU Lightmappe...
Steps to repro: 1. Open attached project and 'SampleScene' scene;2. In the Lighting window select 'Progressive' lightmapper;3. Bake ... Read more
[XRSDK][Oculus][LWRP] Headset display does not receive input when using ...
How to reproduce:1) Create a new project using the VR template.2) Add the oculus xr sdk package to the project manifest.3) Add a XR ... Read more
[XR][LWRP] Post processing is not applied when using LWRP with XR
How to Reproduce:1) Create a new project with the XR Template.2) Upgrade the LWRP package and Post Processing package to the latest ... Read more
[LWRP] No Real-Time light and shadows using Gles2
Steps to reproduce: 1) Download "strippedRepro.zip" project and open in Unity2) Make sure Graphics API is set to Gles2 in the Player... Read more
[Improved Prefabs] Loading a scene with prefab instance with missing scr...
Steps:1. Open attached project2. Load "0" scene3. Enter Play mode (it loads "1" scene)==>There are two kind of the same warnings:... Read more
Errors in console on selecting lock and mute options together on a timel...
Steps To Reproduce: 1. Create/Open the attached project.2. Select the cube in the hierarchy to view it in the timeline3. Select the ... Read more
Sprite Editor border "T" and "B" fields assign their values to the wrong...
How to reproduce:1. Open the attached project (SpriteBorder.zip)2. Open the Sprite Editor Window3. Inspect the "Map__16_Checker" ass... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open