Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.2.X, 2018.3.X
Votes
0
Found in
2018.2.0x
2018.2.0a4
Issue ID
1086672
Regression
Yes
Sprite Editor border "T" and "B" fields assign their values to the wrong borders
How to reproduce:
1. Open the attached project (SpriteBorder.zip)
2. Open the Sprite Editor Window
3. Inspect the "Map__16_Checker" asset in the Sprite Editor
4. Notice how the value of 200 is assigned to the "T" field rather than "B"
Expected result: The border with the value of 200 is labeled as "B" and not "T"
Actual result: The border with the value of 200 is labeled as "T" and not "B"
Reproducible with: 2018.2.0a4, 2018.2.11f1, 2018.3.0b4, 2019.1.0a2
Not reproducible with: 2017.4.0f1, 2017.4.12f1, 2018.1.9f2, 2018.2.0a3
Notes: It doesn't seem like the fields are simply mislabeled, as the value of 200 jumps fields between versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph and the Visual Effects Graph scroll unreasonably fast on OSX
- [Android 4.4] Player crashes at splash screen when building with Frame Timing Stats enabled in the Player Settings
- VisualElement’s auto width is incorrect when the element’s parent has a set width
- Black and white flickering when using two Full Screen Pass Renderer Features
- [Audio] Microphone API latency and audio distortions appear after recording
Resolution Note (fix version 2019.1):
ba592c1f180d