Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.2.X, 2018.3.X
Votes
0
Found in
2018.2.0x
2018.2.0a4
Issue ID
1086672
Regression
Yes
Sprite Editor border "T" and "B" fields assign their values to the wrong borders
How to reproduce:
1. Open the attached project (SpriteBorder.zip)
2. Open the Sprite Editor Window
3. Inspect the "Map__16_Checker" asset in the Sprite Editor
4. Notice how the value of 200 is assigned to the "T" field rather than "B"
Expected result: The border with the value of 200 is labeled as "B" and not "T"
Actual result: The border with the value of 200 is labeled as "T" and not "B"
Reproducible with: 2018.2.0a4, 2018.2.11f1, 2018.3.0b4, 2019.1.0a2
Not reproducible with: 2017.4.0f1, 2017.4.12f1, 2018.1.9f2, 2018.2.0a3
Notes: It doesn't seem like the fields are simply mislabeled, as the value of 200 jumps fields between versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2019.1):
ba592c1f180d