Search Issue Tracker
[Constraints] Can't unfreeze rigidbody rotations after modifying any of ...
Steps to reproduce: 1. Open the attached project2. Open 'RunMe' scene3. Attach the 'ReproduceBug.cs' script to the 'Cube' game objec... Read more
WebGL throws an exception on GameObject.CreatePrimitive(PrimitiveType.Cube)
Reproduction steps:1. Open the attached project "WebGLCrPr"2. Build the scene "bug" for WebGL3. Run the game, wait for 2 seconds aft... Read more
MeshSkinningTests comparisons will never fail
In MeshSkinningTests.cpp: 1) The pos, normal and tangent comparisons compare one set of results with themselves, so will never fail.... Read more
Scene gets dark after loading level again
To reproduce:1. Open attached project2. Open Main scene3. Press play4. Press Enter after cube collides5. Notice that scene now is dark Read more
[Mac] Socket.Select method never returns socked ready for read
1. Open scene "Scene".2. Unity going to stuck in a loop. For more information I recommend to check users post. By the way, bug doesn... Read more
Infinity fields cannot be set to Infinity after setting them to somethin...
To reproduce:To reproduce:1. Add a Hinge Joint to any game object2. Set Break Force to any non-Infinity value (41, for example)3. Se... Read more
PlayerSettings.SetGraphicsAPIs doesn't update player editor window
After changing PlayerSettings.SetGraphicsAPIs player editor window is not updated. 1. Open scene "Test".2. Open player settings (Edi... Read more
With method PlayerSettings.SetGraphicsAPIs you can include same api mult...
You can include same graphical api multiple times. Example code: "GraphicsDeviceType[] apis = { GraphicsDeviceType.Direct3D9, Graphi... Read more
Physics crash playing scene
To reproduce:1. Open attached project2. Open game scene3. Press play4. Editor crashes Read more
Installer does not update available space
Steps to reproduce : - run the installer and notice the space available- delete some files and notice the space is not updated Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed