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Fixed in 2019.2



Found in



Issue ID




Reimporting FBX without Animations causes the Mesh to move to another position but the Pivot remains in the same position

Asset Importers


To reproduce:

1. Download attached project "" and open in Unity
2. Download "UnityPivotbox.fbx" and drag it to the Project view
3. Drag "UnityPivotbox.fbx" to the Hierarchy
4. Observe on which position is Mesh and its Pivot
5. Right click on "UnityPivotbox.fbx" and press Reimport

Expected results: Mesh and its Pivot remains in the same position
Actual results: Mesh moves to another position and its Pivot resets to Zero

- This issue appears on both Windows and macOS but is slightly different - on macOS Mesh moves to another position with its Pivot
- This issue reproduces only with Models without Animations
- This issue happens when Code which is bellow is executed twice:

"public class ImporterModel : AssetPostprocessor
void OnPreprocessAnimation()
var modelImporter = assetImporter as ModelImporter;
modelImporter.resampleCurves = false;

- Without above-mentioned code, everything works fine

Reproduced on Unity 2017.3.0a1, 2017.4.17f1, 2018.1.9f2, 2018.2.19f1, 2018.3.0f1 and 2019.1.0a11

  1. Response avatar

    Resolution Note (fix version 2019.2):

    Fixed in 2020.2.0a3

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