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Fixed in 2019.2
Votes
0
Found in
2017.3.0a1
2018.2.12f1
Issue ID
1107031
Regression
No
Reimporting FBX without Animations causes the Mesh to move to another position but the Pivot remains in the same position
To reproduce:
1. Download attached project "2018.2.12f1.zip" and open in Unity
2. Download "UnityPivotbox.fbx" and drag it to the Project view
3. Drag "UnityPivotbox.fbx" to the Hierarchy
4. Observe on which position is Mesh and its Pivot
5. Right click on "UnityPivotbox.fbx" and press Reimport
Expected results: Mesh and its Pivot remains in the same position
Actual results: Mesh moves to another position and its Pivot resets to Zero
Notes:
- This issue appears on both Windows and macOS but is slightly different - on macOS Mesh moves to another position with its Pivot
- This issue reproduces only with Models without Animations
- This issue happens when Code which is bellow is executed twice:
"public class ImporterModel : AssetPostprocessor
{
void OnPreprocessAnimation()
{
var modelImporter = assetImporter as ModelImporter;
modelImporter.resampleCurves = false;
}
}"
- Without above-mentioned code, everything works fine
Reproduced on Unity 2017.3.0a1, 2017.4.17f1, 2018.1.9f2, 2018.2.19f1, 2018.3.0f1 and 2019.1.0a11
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Resolution Note (fix version 2019.2):
Fixed in 2020.2.0a3