Search Issue Tracker
Fixed in 2019.1
Votes
0
Found in
2018.3.0a5
2019.1.0a11
Issue ID
1107235
Regression
Yes
[2D] Editor crashes on clicking Pack Preview when same atlas is added in Packables in debug view
Editor crashes on clicking Pack Preview when same atlas is added in Packables in debug view
Steps to Reproduce:
1. Create a new project or open attach project
2. Right-Click in Project window > Create > Sprite Atlas
3. Select Sprite Atlas by clicking on it
4. Inspector > Click on Burger Button > Change inspector to Debug view
5. Drag the same sprite atlas into Editor Data > Packables array
6. Inspector > Click on Burger Button > Change inspector to Normal view
7. Click on Pack Preview
Actual Result:
Editor crashes on clicking Pack Preview button
Reproducible on:
2019.1.0a12 (5aef5b61e109), 2019.1.0a11, 2018.3.0f1, 2018.3.0b12, 2018.3.0a5
Works on:
2018.3.0a4, 2018.2.0f2
Environment:
Windows & Mac
Note:
1. Find attached file to see error thrown just before crash
2. You can add different types of assets to this array in debug mode, which should also not be allowed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nodes in the Vertex block are deleted when the edge connected to the Node is deleted
- Changes to instanced detail mesh material don't immediately apply
- [uGUI] Vertices retrieved from GetUIVertexStream method cannot be modified when adjusting them through script
- Scroll bar scrolls less in the Package Manager packages than elsewhere when pressing on the empty scroll bar area to scroll
- Undo.RegisterCreatedObjectUndo dirties the scene, but no actual changes to Scene are made
Add comment