Search Issue Tracker
By Design
Votes
0
Found in
2017.4.5f1
Issue ID
1100750
Regression
No
Particle system doesn't emit if parent object is not moving
To reproduce:
1. Open users attached project "ParticlesDemo.zip"
2. Enter Play mode
3. Observe as "Parent" game object with Animator component does not initiate child particles with rate over distance
Expected result: both particle systems emit particles with rate over distance
Actual result: parent game object with animator and child particle system does not initiate particles with rate over distance
Reproduced on:
2017.3.0a1 2017.4.0f1 2018.3.0f1 2019.1.0a12
Notes:
Added video of the issue in the edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
Resolution Note:
Emitter velocity is driven by the Custom Transform, when using Custom Simulation space. We are updating
https://docs.unity3d.com/Manual/PartSysMainModule.html to explain this.