Search Issue Tracker
Fixed in 2019.1.X
Votes
9
Found in
2018.3.0b1
2018.3.0b12
2019.1.0a11
Issue ID
1107355
Regression
Yes
"Paint Texture" Terrain Tool does not work when Texture Quality is not set to "Full Res"
To reproduce:
1) Open the attached project and sample scene in it
2) Select the Terrain in scene
3) Select the Paint texture tool
4) Select the yellow "New Layer 1"
5) Open Project Settings...->Quality; and notice that it is not set to "Full Res"
6) Attempt to paint on the terrain.
Expected: The texture paints okay
Actual: It does not
Workaround: Have Texture Quality set to Full Res - texture painting then works perfectly. Also notice that when you switch from Full Res to X Res back to Full Res, it seems to stay at X Res until you paint new texture
Reproduced in 2018.3.0b1, 2018.3.0b12, 2019.1.0a11
Not reproduced in 2018.2.19f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
Add comment