Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a9
2019.1.0a11
Issue ID
1107482
Regression
Yes
[2D] Assigned sprites are missing from scene when a package is imported in Unity 2019.1.0a11
Assigned sprites are missing from the scene when a package is imported in the latest version of Unity
Steps to Repro:
1. Open a new project
2. Import attached package
3. Open AreaEffector scene
OR
1. Open a new Project in 2018.1.0f1
2. Import any sprite and make few instances
3. Changed the sprites to different compressions
4. Drag all in the scene.
5. Quit Unity Editor
6. Open the same project in 2019.1.0a11
Actual Result: Sprite is missing in sprite renderer from Background, Bottom, Left etc game objects
Expected Result: Package imports successfully or project opens without missing sprites
Reproducible in:
Version 2019.1.0a12 (5aef5b61e109)Tue, 04 Dec 2018 13:51:42 GMTBranch: trunk,
2019.1.0a11, 2019.1.0a10, 2019.1.0a9
Working Fine:
2019.1.0a8, 2019.1.0a1, 2018.3.0f1, 2018.2.0f2
Environment:
Windows 10 and Mac 10.13
Note: For reference, use attached project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Importer Inspector throws errors when a built-in texture inspector is overwritten in C#
- ArgumentOutOfRangeException error is thrown when selecting a message printed in the Console with specific string
- [macOS] VideoPlayer.clockTime gets stuck for a few frames when starting to play a video
- VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a non-transcoded video
- [Android] A few frames of audio is played when VideoPlayer.Prepare() is called with audio output mode set to Audio Source
This is a duplicate of issue #1102809