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[ImageEffects] SSR Reduce Banding creates "banding
SSR Reduce Banding creates a banding effect on reflections Repro Steps: 1) Open attached project and scene "FunctionMain" 2) Enter... Read more
Opening visual studio progress bar does not have a cancel button
Steps to reproduce : - import Angry Bots - set Visual Studio as an External Tool - open a script and notice that the progress bar d... Read more
Crash in s_SkinVertices4Bones_Tangents_NEON_loop when reloading mesh
How to reproduce: 1. Open attached project 2. Build to iOS and run - There should be two characters displayed in the app - After ... Read more
Editor crash in ShaderWarmupFuncImpl
How to reproduce: 1. Open attached project 2. Open scene Scenes/Boot.unity 3. Play the scene 4. When requested for a server, pick t... Read more
Increase label space for reflection probe weights in mesh renderer compo...
Mesh Renderer component when using reflection probes list all of them and their weights, but the weight is cut due to limited space.... Read more
[iOS][Audio] Application crashes when there is an active audio source in...
Steps to reproduce: 1. Open attached project 2. Build 'Main' scene for iOS 3. Build the generated Xcode project to a device 4. Noti... Read more
[DetailMesh] Unable to paint detail mesh when terrain contains assigned ...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached ‘DetailMeshBug’ package; 4. Double click on ‘Terrain’ game... Read more
[Windows] Built project won't run on standalone
steps to repro. 1. Open downloaded project. 2. Open AirStream scene 3. Go to File > build 4. Run built file. Read more
Editor hangs if Visual Studio is not properly installed
Unity hangs if the current Visual Studio installation is broken. If Visual Studio fails to open, then Unity's progress bar indicatin... Read more
Searching for multiple labels does not work as advertised
To reproduce: 1. Open attached project 2. search for `l:A l:C` 3. observe objects only labeled `A` as well as objects labeled with ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file