Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.3p2
Issue ID
776044
Regression
Yes
[iOS][Audio] Application crashes when there is an active audio source in the scene but Unity audio is disabled
Steps to reproduce:
1. Open attached project
2. Build 'Main' scene for iOS
3. Build the generated Xcode project to a device
4. Notice the application crashes right after launch
Note: If there is no audio source in the scene OR Unity audio is enabled (in Unity audio Settings) the application does not crash.
Not reproducible with 5.2.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment