Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.3p2
Issue ID
776044
Regression
Yes
[iOS][Audio] Application crashes when there is an active audio source in the scene but Unity audio is disabled
Steps to reproduce:
1. Open attached project
2. Build 'Main' scene for iOS
3. Build the generated Xcode project to a device
4. Notice the application crashes right after launch
Note: If there is no audio source in the scene OR Unity audio is enabled (in Unity audio Settings) the application does not crash.
Not reproducible with 5.2.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Floating Material Preview window has a burger icon button that does nothing when pressed
- TreeView drag and drop operation is not cancelled when a modal opens over it
- Remote Config window causes performance drop in Editor when multiple settings are added
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
Add comment