Search Issue Tracker
[Shader Graph] Texture properties text and Scroll bar doesn't hide on di...
When Blackboard is toggled off from the New Shader Graph window, Texture properties and Scroll bar don't disappear with the Blackboa... Read more
[Input System] Console errors appear when you save Input Action asset af...
Steps to reproduce:1. Create and open a new project with the "Input System" package2. Create a new folder in the Project window and ... Read more
Crash on FlareManager::Update when Flare Layer is added to a GameObject ...
Steps to reproduce:1. Create a new HDRP project or open an existing one2. Create an empty GameObject in any Scene3. Add a "Flare Lay... Read more
Multiple EventSystem instances can be created from a prefab in one scene
Steps to reproduce:1. Create and open a new Unity project2. In the toolbar press "GameObject" > "UI" > "Event System"3. Drag t... Read more
2D Animation stops animating after unloading a scene with a 2D rigged ch...
1. Build any player with the project provided2. Press either 'Load Async' or 'Load' button3. On first load the character will animat... Read more
[2D] ArgumentException thrown continuously when GameObject assigned to "...
On assigning GameObject to "Connected Rigid Body" under preset of the any "2D Joint" component throws ArgumentException continuously... Read more
[Editor]Resizing the editor while multiple columns are set will cause re...
Dragging the resizable windows in the Editor will cause flickering corruption on some windows. This can be noticed with white/black ... Read more
"UnityEngine.dll" doesn't automatically reference its individual DLLs pr...
Reproduction steps:1. Create a New Project and download "1205367.zip"2. Copy the "ScriptAssemblies" folder from the projects "Librar... Read more
[2D Sprite] Preview of deleted texture is still visible in Sprite Editor...
Preview of deleted texture is still visible in Sprite Editor Window in Secondary Textures list Steps to reproduce: 1. Open attached ... Read more
4K lightmaps broken unless you clear the GI Cache before every bake
4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on.This issue makes it impossible to work wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled