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Personal License cannot be activated in 5.4.0b10 online
We cannot activate Personal License in 5.4.0b10 online. How we can reproduce it using the example you attached 0. Disable all Unit... Read more
il2cpp allocates managed memory where Mono doesn't
il2cpp allocates managed memory where Mono doesn't If the attached project is run on iOS, once with Mono and once with il2cpp. Depe... Read more
Animation playback should stop when clicking to change current frame
Animation playback should stop when clicking to change current frame. Repro: - Select any game object with animation. - Press on th... Read more
Memory Profiler crash when taking snapshot in il2cpp::vm::MemoryInformat...
How to reproduce: 1. Open attached Xcode project 2. Deploy to device 3. Go through the menus until the in-game 3d section - The cr... Read more
SyncListStruct does not synchronize on NetworkBehaviour instantiation
How to reproduce: 1. Open attached project 2. Build project to Standalone and run 3. Host a server on the Standalone player 4. Clic... Read more
[2D] Sprite in Polygon mode disappears at lower Max Size settings
Sprite in Polygon mode is not fully rendered at lower Max Size settings - load project - select LF_Tile_Orange - open the Sprite Ed... Read more
[VSTU] Thread debugging crashes Unity
Workaround: Disable Exception support in VS ------------------------------------ Caused by issue on VSTU side. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX