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By Design
Votes
1
Found in
5.3.3f1
Issue ID
778630
Regression
No
il2cpp allocates managed memory where Mono doesn't
il2cpp allocates managed memory where Mono doesn't
If the attached project is run on iOS, once with Mono and once with il2cpp. Depending on which test case is selected in the ingame ui il2cpp will allocate between 52 byte and 5 MB per frame while Mono doesn't allocated at all.
This could be correct behaviour, but I wanted to make sure, as this is quite surprising.
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