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Fixed in 5.3.6
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Android] Excessive Z-fighting occurs between two polygons when on Android
- Empty string is returned when using AssetImporter.userData
- Nested coroutines get stopped when calling StopCoroutine()
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon while using Direct3D12 as the graphics API and trying to read from _CameraDepthTexture
- Mixed cached shadows on directional lights not working correctly when cascade count is set to "2"