Search Issue Tracker
[Android] Google Play Video Recording freezes the application when unloc...
To reproduce:1. Open user's attached project2. Build for Android (make sure Google Play Games Account is set up)3. When in app, clic... Read more
[Windows] Using the shortcut for "Frame Selected" acts like "Lock View t...
Repro steps:1. Create a new project2. Create a Cube in the Hierarchy3. Position the cursor in the Scene View4. Press F on the keyboa... Read more
"AssetPostProcessor" doesn't have a callback to change the names of the ...
Reproduction steps: 1. Open "RenameTransformsAvatarBug.zip" project2. Click on "h_characterAvatar"3. "Configure Avatar" Expected Res... Read more
[Windows] Caching.ClearCachedVersion() and Caching.ClearAllCachedVersion...
To reproduce: 1. Download attached project "CachingBug.zip" and open in Unity2. Open "Main" scene3. Open "CacheDemo01" script, comme... Read more
Camera in the Scene View changes its position slightly when rapidly zoom...
Repro steps:1. Open attached project2. Select the Hand Tool in the Toolbar3. Position the cursor at the top of the Scene View4. Hold... Read more
[macOS] Double tapping F to "Lock View to Selected" moves the Camera whe...
Repro steps:1. Open attached project2. Open scene "SampleScene"3. Move the mouse to the Scene View and select the Cube4. Tap F on th... Read more
Can't change Particle System properties through scripts
Reproduction steps: 1. Open "MinimalRepro" project2. Open "MapEditor" scene3. Enter Play Mode4. Select "Precipitation Particle Syste... Read more
Using "using static" in a namespace MonoBehaviour type will break the pa...
To reproduce: 1. Download attached project "UsingStaticMonoBehaviourRepro.zip" and open in Unity2. Inspect "MonoBehaviourWithUsingSt... Read more
"NetworkManager.StopClient()" results in confusing "ServerDisconnected d...
Reproduction steps: 1. Open "MinimalRepro" project2. Build the Player with "Development Build" enabled3. Launch two instances of the... Read more
[Mac Standalone] After set the width and height to be 0, Player quits th...
When the Player width and height are set to 0 during runtime, the Player quits and a crash happens a bit later. Repro:1. Launch Edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved