Search Issue Tracker
Fixed
Fixed in 2021.3.23f1, 2022.2.16f1
Votes
1
Found in
2021.3.21f1
2022.2.11f1
Issue ID
UUM-29750
Regression
Yes
[Linux] Crash on GUIView::IsVSyncEnabled when saving a preset
Reproduction steps:
1. Open the attached “CrashRepro” project
2. In the Hierarchy view, select “Ephraim” GameObject
3. In the Inspector view, change the X Position to a random value
4. Click Presets button
5. Click “Save Current To…”
6. Enter a random name for the preset and click Save
Expected result: The preset is saved
Actual result: Unity Editor crashes
Reproducible with: 2021.3.20f1, 2021.3.21f1, 2022.2.2f1, 2022.2.11f1
Not reproducible with: 2020.3.46f1, 2021.3.19f1, 2022.2.0a1, 2022.2.1f1, 2023.1.0a1, 2023.1.0b8, 2023.2.0a6
Reproducible on: Ubuntu 22.04
Not reproducible on: Windows 10 Pro 22H2
First lines of the stack trace:
#0 0x0056355430eb4c in burst_signal_handler(int, siginfo_t*, void*)
#1 0x007f6d3e642520 in __sigaction
#2 0x005635552acc8f in GUIView::IsVSyncEnabled() const
#3 0x005635558d9447 in GUIView::RepaintAll(bool)
#4 0x00563555869e2c in PlayerLoopController::UpdateScene(bool)
#5 0x00563555862294 in PlayerLoopController::UpdateSceneIfNeeded()
#6 0x0056355585f844 in Application::TickTimer()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs
Add comment