Search Issue Tracker

0
votes
Fixed

SpriteAtlas interlacing corruption on some of the RGB Formats

2D

-

Oct 02, 2017

-

Version/s: 2017.1.1p3

Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Notice the interlacing corruption Expected result: SpriteAtl... Read more

0
votes
By Design

Deleted folder stays in the project browser after calling ADB.StartAsset...

Asset - Database

-

Sep 29, 2017

-

Version/s: 2017.1.1f1

To reproduce: 1. Open the attached project (repro.zip); 2. Reimport "BELT_leather" sprite (Assets > Sprites > Test1 > bow); -"Sprite... Read more

0
votes
Duplicate

Editor crashes when Play On Awake option is selected

Visual Effects - Legacy

-

Oct 03, 2017

-

Version/s: 2017.2.0f2

Reproduction steps: 1. Open provided project 2. In Project window under Demo -> Dinamic Sprite Examples -> Scenes open "Dynamic 01 -... Read more

0
votes
Won't Fix

Collab causes performance regression in editor due to recursive file lookup

Collab

-

Oct 03, 2017

-

Version/s: 2017.2.0f1

Collab performs a path lookup that involves a case-insensitive recursive file scan that takes more time than we would like. Read more

0
votes
Postponed

Crash in "physx::shdfnd::sort<physx::PxsContactPatch..." when generating...

Physics

-

Sep 21, 2017

-

Version/s: 2017.2.0b10

How to reproduce: 1. Open the attached "PhysicsCrash" project and "TestArena" scene 2. Enter playmode 3. Press J key continually for... Read more

0
votes
Won't Fix

[iOS] UI Performance decrease in Unity 5.6 (compared to 5.4)

uGUI

-

Sep 29, 2017

-

Version/s: 2017.1.0f3

To reproduce: 1. Open project attached by the user -- There will be 3 different project for different versions of Unity 2. Build an... Read more

1
votes
Fixed

Memory leak when rendering procedurally generated meshes while using the...

Graphics - General

-

Oct 04, 2017

-

Version/s: 2017.1.1f1

How to reproduce: 1. Download attached project and open "Default" Scene 2. Go to Player Settings and set "Auto Graphics API for Wind... Read more

0
votes
Fixed

[iOS] [Metal] Black frame/blink using auto rotation in an empty project

Mobile

-

Oct 03, 2017

-

Version/s: 2017.3.0b3

Reproduction steps: 1. Create a new project. 2. Build and run it to iOS device. 3. Rotate a device to initiate auto rotation (Repeat... Read more

0
votes
Not Reproducible

[AdditiveLoading] In player, active scene state doesn't change correctly

Progressive Lightmapper

-

Oct 04, 2017

-

Version/s:

Steps for reproduction: 1) Download the project from the link below 2) Deploy the project to a standalone player 3) Run the applicat... Read more

0
votes
Duplicate

[UWP][5.5] Build & Run doesn't run the player after it was built with VS...

Universal Windows Platform

-

Sep 28, 2017

-

Version/s: 5.5.5f1

Steps to reproduce: 1. Create a new project 2. Switch platform to UWP 10 3. Make sure UWP SDK is 10.0.15063 or newer 4. Build & Run... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.