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Animation window time units remain as frames when changed to seconds
How to reproduce:1. Open the project "IN_16139"2. Open the "New Animation" Animation3. Select the "Cube" GameObject4. In the Animati... Read more
Tooltip for the "Scene Template Asset" doesn't display component/class ...
How to reproduce: Open HUB; Create a new project; Go to "File" menu and select "Save as Scene Template" sub-menu item; Click "Save" ... Read more
[UI Toolkit] Continuous MissingReferenceException after deleting UXML file
Repro: Create a new project. Create UI Document in Hierarchy. (GameObject -> UI Toolkit -> UI Document) Import attached UXML f... Read more
Environment reflections are not updated per camera
In a multi camera setup, setting RenderSetting.customReflectionTexture per camera does not work. Steps to repro: Open attached repro... Read more
Navigation mode is enabled after showing the context menu in the scene view
How to reproduce:1. Open the user’s attached “SceneViewContextMenuIssue-2021.3.zip” project2. In the Scene view right click on a cub... Read more
VFX is not rendering when in WebGL Build
How to reproduce: Open the attached project "Money Maker.zip" Open File>Build Settings... Click Add Open Scenes Untick Scenes/Sam... Read more
[IMGUI] Rect Transform's Pivot is affecting scene gizmo handles
Steps to repro: 1) Open attached project or simply make an empty one 2) Add a TMP button to the scene 3) Select its child text objec... Read more
[UI Toolkit] Fit Canvas doesn’t fit the canvas when Match Game View enabled
Repro: Import the attached UXML file to an empty project. Set Game View resolution to Full HD. Open imported UXML file in UI Builder... Read more
[UI Toolkit] All editor documentation links lead to missing pages
Repro: Open a new project in an editor install where the Documentation module is not installed. Setup UI Toolkit component. (i.e. Ga... Read more
Editing tile map prefab instance takes a long time
Reproduction steps:1. Open the attached “GeneratedMeshIssue.zip“ project2. Open “Terrain” scene3. Open WorldEditor window in the Too... Read more
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