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WebGL build fails when using DoTween library
-e: see title, works in editor and standalone -repro:--open project--try to build the CompatibilityTest for WebGL--NOTICE build fail... Read more
MD becoming unresponsive on trying to open file with long string literal
-e: there is a long string (>1MB) in one of the project's files, trying to open that sends MD off the rails.--notepad++ and VS op... Read more
When creating a cube produces a black unwanted shadow on cube that disap...
1. Your layout should be 2 by 3. Create new project and new cube via hierarchy create menu2. observe cube in game view and see that ... Read more
Public enum fields throw serialization errors on WSA platform
Steps to reproduce:1. Download and deploy attached project to WSA or WP8.1 platform2. Application will crash on WP8.1 and report exc... Read more
Error when creating new project with specific project already open
- Import the attached unitypackage- With Unity and the contents of that package still open, create a new Project You will get this e... Read more
FMOD error when importing unitypackage
Import the attached Unity package.You will get this error message in the Console:"Error: Cannot create FMOD::Sound instance for reso... Read more
InvalidCastException when selecting object in hierarchy
- Import the attached package- Add Abe.prefab to the scene- Click on the modelConsole starts being spammed with:"InvalidCastExceptio... Read more
RayCast TextureCoord value is wrong if the Y axis of the transform has n...
To reproduce this bug: 1. Import the attached package2. Open 'scene'3. Play the scene4. Hover the mouse onto the quad5. TextureCoord... Read more
Disabled InputField is blocking Click-events for underlying active input...
Deactivated InputField is blocking Click-events for underlying active inputFields when the textinput.value of the inactive one has b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Version Control “Create a new workspace” window text boxes expand vertically when inputting a very long text and covers the whole window
- A Blend Tree's Visualization is not repainted when a Blend Tree's Parameters change in Play Mode
- Cursor size and resolution is inaccurate when switching the 'Default Cursor' field
- Lightmapping delegate not called for first scene when baking via "-executeMethod" on editor launch
- Depth of Field doesn't apply correctly to Canvas UI when it is set to World Space Render Mode