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465f1: UI issues with Battlestar Galactica
-e: when running the game with 4.6.5f1 runtime some UI elememts are missing text -repro: --login at http://eu3.battlestar-galactica... Read more
Windows installer does not update the remaining space
Steps to reproduce : - start the installer - navigate to the location window - delete some 1+gb files on the drive and notice the r... Read more
Sudden font change on Scripting Reference search results page
Go to http://docs.unity3d.com/ScriptReference/30_search.html?q=command+line and scroll down to the middle of the search results. Not... Read more
Crash on trying to access Project Settings -> Time
Steps to reproduce: 1. Open attached project "case_693444_ReproProject.zip". 2. Try accessing Project Settings -> Time. 3. Unity sto... Read more
[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...
To reproduce: 1. Open attached project 2. Open scene "scene" 3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in Deferr... Read more
[PolygonCollider2D] lined up segments causing incorrect collision
Steps to reproduce: 1. Open attached project's scene "CollisionBugTest". 2. Enter play mode. 3. Observe squares passing 2D polygon c... Read more
Crash when closing Editor from Getting Started screen
Crash when closing Editor from Getting Started screen 1. What happened Got a crash message after exiting Editor from Start screen. ... Read more
[Crash][Mesh] Changing number of triangles (or vertices) of a Mesh via s...
-e: Changing dynamically the number of triangles of a Mesh freezes the app It happens on the mac standalone app, and on the 2 andro... Read more
Terrain has "Static"-word on it for a second on exiting Play mode
Terrain has "Static"-word on it for a second on exiting Play mode 1 Create terrain and wait while it will be baked (in Lighting win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL