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RectangleContainsScreenPoint doesn't work with Canvas set to Screen Spac...
Steps to reproduce: 1. Open attache project's scene "testScene". 2. Click the Play button. Try moving the mouse over the panel - not... Read more
[VR] Player with VR and stereoscopic rendering enabled will not run on Rift
Standalone players built with support for both VR and stereoscopic rendering will not run on Oculus DK2 goggles. Given the immers... Read more
Unity hangs when exanding the curves list of an animation
To reproduce: 1. Open attached project 2. Select Character model 3. Open animations tab in inspector 4. Select Finish Use Sickle c... Read more
GPU profiler doesn’t work with Tegra devices
On Android devices using Tegra SoC, the Android player stops running (freezes) when enabling the GPU profiler. DUT: Google Nexus 9 ... Read more
[WSA] Typing with touch screen keyboard PasswordField shows clear text
GUI.TextField and GUI.PasswordField fail to function correctly. Typing with touchscreen keyboard, PasswordField displays clear text ... Read more
[WP8.1] System.IO.File.Delete throws exception
To reproduce: 1. Open attached project 2. Build & run for WP8.1 (development build) A file is created at a certain path and the same... Read more
[WP8.1] System.IO.File.ReadAllX methods throw IOExceptions
To reproduce: 1. Open repro.unitypackage. It contains a script that creates some files and tries to read them using the File.ReadAll... Read more
Input.GetButton does not catch Joystick Buttons
-e: When using WebGL Preview builds, Input.GetButton (GetButtonDown, etc) fails to return true when pressing the joystick buttons. T... Read more
[OptimizationLevel] Build with optimization level set to 'Fast' or 'Fast...
Steps to reproduce: 1. Create new Unity project 2. Open build settings and switch to WebGL 3. Change 'Optimization Level' to 'Fast'... Read more
maxVertices error thrown when outputting very long strings
To Reproduce: 1. Run scene test in the attached project. 2. Click on the outputted log message. 3. Observe that a large number of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL