Search Issue Tracker
By Design
Votes
1
Found in
5.1.0b3
Issue ID
691855
Regression
No
[VR] Player with VR and stereoscopic rendering enabled will not run on Rift
Standalone players built with support for both VR and stereoscopic rendering will not run on Oculus DK2 goggles.
Given the immersive nature of both VR goggles and 3D monitors, it is likely that developers who target one of these mediums will want to cover the other as well. Building separate players for stereo versus VR is an annoyance during game development, but becomes a larger problem during game distribution. (See case 691345 for a similar dual-executable distribution scenario.)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SVG fails to import when 'stroke-miterlimit' is less than 1
- Test Runner fails to create a script in the active path when selecting a file as the active path
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
Add comment