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By Design
Votes
1
Found in
5.1.0b3
Issue ID
691855
Regression
No
[VR] Player with VR and stereoscopic rendering enabled will not run on Rift
Standalone players built with support for both VR and stereoscopic rendering will not run on Oculus DK2 goggles.
Given the immersive nature of both VR goggles and 3D monitors, it is likely that developers who target one of these mediums will want to cover the other as well. Building separate players for stereo versus VR is an annoyance during game development, but becomes a larger problem during game distribution. (See case 691345 for a similar dual-executable distribution scenario.)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
- Game View Tab Scale changes erratically when a Unity Tab is on a different screen with a differing Display Scale
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