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Renderer sorting layer not properly set using sortingLayerID property
To reproduce: 1. Open attached project 2. Open test scene 4. Select Particle system 5. Scroll down to script component 6. Try chang... Read more
WebGL ignores smoothing groups / reflective surfaces look faceted
Reproduction steps: 1. Open the attached project "WebGLLowRes" 2. Open the scene "Main" 3. Build for WebGL and play 4. Click and dra... Read more
OnCollisionEnter2D is not called on every collision
Steps to reproduce: 1. Open attached project's scene "scene". 2. Open Listener script, in OnCollisionEnter2D include Debug.Log("Coll... Read more
[Scripting, Editor] Particle system stops playing in scene view if certa...
Steps to reproduce: 1. Open attached project's scene "Test". 2. Select "Particle System" - particles are not emitting. 3. Disable "T... Read more
Terrain LightMapping error When the Terrain Width and Terrain Height Val...
Steps to reproduce: 1. Open attached project's scene "1". 2. Bake lightmapping. 3. ~1/6 of terrain is black. Read more
Friction Direction 2 of Physic Material does not work
Steps to reproduce: 1. Open attached project. 2. Open scene "example" and enter play mode. 3. Farther cube should slide off, but it ... Read more
MovePosition: gravity moves transform, not rigidbody
To reproduce in the attached project: 1) Play the "mainscene" scene in the "Assets" folder 2) Make sure the "Do Null Moves" box on ... Read more
Rigidbody2D inertia is not calculated correctly after the Centre of Mass...
How to reproduce: 1. Open attached project 2. Open scene BikeCOMass.unity - Scene contains a few bike shapes made out of colliders... Read more
Can't close standalone window with touch input
Can't close standalone window when pressing X with touch input. Regression from 4.6 version. Reproducible on 5.x versions with any ... Read more
Running standalone DX12 build crashes
1. File->Build & Run. 2. Crash. Reproduced: 5.1.0b4 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL