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Distorted mesh geometry when bouncing with physics material
Reproduction steps:1. Open the attached project2. Open the scene "main"3. Enter Play mode Result: after 22 bounces the bouncing bloc... Read more
Application.CaptureScreenshot has strong artifacts with cubemaps
How to reproduce:1. Open the attached project2. Open Supersampling test scene and press play3. First make game view as small as poss... Read more
[BlendShape] Increasing Blend Shapes value to 100, the Cloth component d...
When you increase the value of Blend Shapes from 0 to 100, Cloth component distorts (look the attached gif). Reproduction steps:1. C... Read more
Unity crashes during EmitterStoreData process when a Particle System is ...
Reproduction steps:1. Open the attached project2. Enter Play mode3. Under Particle System "shape" component check "Align to directio... Read more
[Shaders][5.5] Courtyard project shader errors: unrecognized identifier ...
After importing "The Courtyard" project, some shaders are pink due to errors 1. What happened Some of the custom shaders result in e... Read more
Calling AudioClip.UnloadAudioData on an external audio clip unloads all ...
Reproduction steps:1. Open the project2. Open the only scene available3. Play the scene4. Wait for the script to finish-Observe the ... Read more
[Mobile] Light does reflect off of static objects when Baked GI is used ...
When Baked GI is used, light from all light sources does not reflect off of static gameobjects. This occurs when mobile platforms ar... Read more
[DX12] Alt+Tab when fullscreen causes application to hang
Repro steps: 1. Build & run the attached project using DX11 or DX122. Toggle full screen using GUI button3. Alt+tab to another w... Read more
Crash at commit
Receiving unhandled NULL exceptionLaunching bug reporterObtained 25 stack frames.#0 0x00000101d5b94b in -[CocoaMainMenu validateMenu... Read more
Probes.Update stalls the main thread on certain processors
Steps to reproduce:1. Download and open the attached project2. Open(or build) the Windows build located in case_847097-AsyncIssues\B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples