Search Issue Tracker
Fixed in 5.0.2
Votes
0
Found in
5.0.1p1
Issue ID
691289
Regression
Yes
Rigidbody2D inertia is not calculated correctly after the Centre of Mass is modified
How to reproduce:
1. Open attached project
2. Open scene BikeCOMass.unity
- Scene contains a few bike shapes made out of colliders, all of which have different settings for their centres of mass
3. Play the scene
- Notice how many of the colliders intersect and misbehave in weird ways
Temporary workaround:
float defaultInertia = body.inertia; //save the original inertia
body.centerOfMass = transform.localPosition; //modify the centre of mass
body.inertia = defaultInertia; //reset the inertia to the original value
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Palette Settings link to the documentation isn’t working
- "Type Options" and "Node Library" dropdowns do not open when clicked on the title
- Public char variables uneditable in Inspector when project setting "Use IMGUI Default Inspector" is enabled
- IAP Listener component’s list titles go out of bounds when resizing the Inspector window horizontally
- Selected Camera sublayer blends with highlight color in Graphics Compositor window when Editor theme is set to Light
Add comment