Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.1f1
Issue ID
688000
Regression
No
WebGL ignores smoothing groups / reflective surfaces look faceted
Reproduction steps:
1. Open the attached project "WebGLLowRes"
2. Open the scene "Main"
3. Build for WebGL and play
4. Click and drag the mouse to look around
5. Notice that the surface looks very faceted, that is not true if the game is played in the editor
Notes:
1. See attached images
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment