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0
votes
Fixed

Unity crashes when calling Material.SetColor with specific arguments

Graphics - General

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Nov 08, 2016

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Version/s: 5.6.0a1

Add the following code to a script or add the script from the attached project to a scene and press play in the Editor. Unity crashe... Read more

0
votes
Fixed
1
votes
Fixed

Depth not rendered to Temporary Render Textrue when MSAA enabled

Graphics - General

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Nov 01, 2016

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Version/s: 5.4.2f1

When we try to render to "temporary render texture" using CommandBuffer and MSAA is enabled, the depth is not preserved. Reproductio... Read more

0
votes
Fixed

[IL2CPP] System.Array.Copy() corrupts data with IL2CPP

IL2CPP

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Nov 07, 2016

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Version/s: 5.3.6p6

When copying arrays using IL2CPP, the results differ from the ones when using Mono compiler. Steps to reproduce:1) Open the latest a... Read more

0
votes
By Design

[DX12] Changing graphics API to DX12 has no effect

DirectX

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Nov 06, 2016

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Version/s: 5.5.0b10

Steps to reproduce (or watch attached gif):1. Create a new Unity project2. Open "Edit/Project Settings/Player"3. Uncheck "Auto Graph... Read more

0
votes
Fixed

OnDisconnectError error message is not informative

Networking

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Nov 02, 2016

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Version/s: 5.4.2f2

Fix error codes in log messages. Instead of error number use its name. Expected result: Error message: "OnDisconnectError error: con... Read more

0
votes
Postponed

[5.4][Threading] CullDirectionalShadowCasters performance regression in ...

Camera

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Oct 20, 2016

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Version/s: 5.3.3p3

Reproduction steps:1. Open the attached project (Scratch53_MeshSkinningProfiler.zip);2. Open the scene (Training Room.unity);3. Ente... Read more

4
votes
Not Reproducible

Importing binary asset packages to an Editor with 'Force text' mode does...

Asset and Scene Management

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Nov 04, 2016

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Version/s: 5.4.2f2

STR:1. Open Export Project2. Notice the value of Edit->Project Settings->Editor->Asset Serialization mode being "Force bina... Read more

0
votes
Won't Fix

[Android] Proguard Unity file ignored on importing to Android Studio exp...

Android

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Nov 07, 2016

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Version/s: 5.4.2p3

STR1. Open attached repro (or any other project)2. Export it as Google Android Project3. Notice that in the root folder of exported ... Read more

0
votes
Fixed

[macOS] Input from USB mouse disables further touchpad input in Input.Ge...

MacOS

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Oct 18, 2016

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Version/s: 5.4.2f1

If the cursor is moved with a USB mouse, Input.GetAxis("Mouse X") and Input.GetAxis("Mouse Y") return 0 if the cursor is moved with ... Read more

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