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[Windows 11] Package Manager Features are displayed incorrectly after mo...
Reproduction steps: Create a new project Open Package Manager Select "Packages: In Project" option in the dropdown next to the plus ... Read more
Error "0xc00d36e6" is thrown when importing a video file encoded with th...
Reproduction steps:1. Open the attached project “ImportBug“2. Go to the Assets folder3. Reimport the video file “problematicFile”4. ... Read more
[OpenGL][Linux] Scene View flickers diagonally when zooming in/out
Reproduction steps:1. Open the attached “BugRepro” project2. In Scene View, zoom in/out Expected result: Scene View does not flicker... Read more
Adding previously missing shader include does not reimport dependent shader
If a shader encounters a missing include file during the import, it will conclude with an error. However, if the missing include fil... Read more
Crash on AssetDatabase::CheckCanAddObjectToAsset(Object*) when applying ...
Reproduction steps:1. Open the attached project “TextureCrash”2. In the Project window find the “Assets/Herringbone_Brick_baseColor”... Read more
Cursor's static properties does not change when changing the Cursor's st...
Reproduction steps:1. Open the “New2022Project” project2. Assign the “CursorLockOnly.cs” script to the “Main Camera” GameObject3. En... Read more
[Mac] Context menu in Hierarchy is available but not functional when the...
Steps to reproduce:1. Open a new Unity project2. Once the project is loaded, open another non-Unity window and keep it in focus3. Mo... Read more
[VFX Graph] Use base color map set to none after material change in output
When changing the material type of a HDRP Lit output in VFX Graph to six way smoke and then back to standard, the field in the inspe... Read more
“RegisterCallback<KeyUpEvent>” and “RegisterCallback<KeyDownEvent>“ call...
How to reproduce:1. Open the user’s attached “TestJSONImport.zip” project2. Open Menu > Test > KeyUpEventTest3. Press the “Q”,... Read more
Memory Profiler doesn't show the negative values when comparing A and B ...
Reproduction steps: 1. Open the attached project “profiler“2. Open the Memory Profiler “Window>Analysis>Memory Profiler”3. Pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Hub Window is closed when closing Unity AI Window via the OS Window Close Button on Windows
- Artifacts are rendered in UITK when using Font Assets and using negative outlines