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Fixed in Unity 2018.3



Found in


Issue ID




Accessing unassigned collider's material returns and sets different material than the physics manager default material




Priority: 5Not yet prioritized for a release


Severity: 3Secondary functionality broken

How to reproduce:
1. Open the user-submitted project
2. Click on the Cube Object and observe Its Box Collider component
3. Enter Play mode
4. Observe the Box Collider Component again

Expected result: accessing the colliders material by script changes it to the default material set in the physics manager
Actual result: accessing the colliders materials sets the material to the "default" material instead of the material set in the physics manager

Reproduced in: 2018.3.0a5, 2018.2.0f2, 2018.1.8f1, 2017.4.6f1, 2017.2.3p2, 2017.1.4p2

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