Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.6f1
Issue ID
1051872
Regression
No
Editor lacks Render Loop Job call when using Frame Debugger to inspect dynamic batching
To reproduce:
1. Open attached project
2. Open Frame debugger
3. Enter Play mode, check Frame debugger Loop Job calls
4. Build for Android, check Frame debugger Render Loop Job calls when built
Expected: Editor has same count of Render Loop Job calls as other platforms (3 calls)
Actual: Editor has Render Loop Job call missing (2 calls)
Reproduced in: 2018.1.8f1, 2018.2.0b3
Not reproduced in: 2018.2.0b4, 2018.2.0f2, 2018.3.0a5
Note: compared platforms - Editor, Android, Windows Standalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
- Video framerate is not restored when trying to raise it after lowering it to 10 FPS
- WebGPU: CreateRenderPipeline errors with ShaderVariantCollection warmup
Add comment