Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.6f1
Issue ID
1051872
Regression
No
Editor lacks Render Loop Job call when using Frame Debugger to inspect dynamic batching
To reproduce:
1. Open attached project
2. Open Frame debugger
3. Enter Play mode, check Frame debugger Loop Job calls
4. Build for Android, check Frame debugger Render Loop Job calls when built
Expected: Editor has same count of Render Loop Job calls as other platforms (3 calls)
Actual: Editor has Render Loop Job call missing (2 calls)
Reproduced in: 2018.1.8f1, 2018.2.0b3
Not reproduced in: 2018.2.0b4, 2018.2.0f2, 2018.3.0a5
Note: compared platforms - Editor, Android, Windows Standalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment