Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.6f1
Issue ID
1051872
Regression
No
Editor lacks Render Loop Job call when using Frame Debugger to inspect dynamic batching
To reproduce:
1. Open attached project
2. Open Frame debugger
3. Enter Play mode, check Frame debugger Loop Job calls
4. Build for Android, check Frame debugger Render Loop Job calls when built
Expected: Editor has same count of Render Loop Job calls as other platforms (3 calls)
Actual: Editor has Render Loop Job call missing (2 calls)
Reproduced in: 2018.1.8f1, 2018.2.0b3
Not reproduced in: 2018.2.0b4, 2018.2.0f2, 2018.3.0a5
Note: compared platforms - Editor, Android, Windows Standalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment