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Animator Component causes "Assertion failed on expression: 'index < m_Sc...
How to reproduce: 1. Open the attached project "AnimatorAssertions.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe the Co... Read more
[HiDPI] Tooltips rendering at the incorrect position when the editor is ...
Tooltips rendering at the incorrect position when the editor is placed between the 4k and the regular monitor and both monitors set... Read more
Package Manager - Inconsistency with drop down versions
When selecting a package version the dropdown arrow menu is inconsitant. Dropdown Issues 1. No packages avalible? This displays onc... Read more
Package Manager - Package names longer than 19 characters are truncated
Package names longer than 19 characters are truncated. The menu cannot be resized to accomodate the name correctly. Steps to repro... Read more
Package Manager - After a search the up/down arrows cycle through the fu...
When cycling through searched results, up and down on the keyboard cycles through all packages which are not displayed. Expected: ... Read more
[UX] [Mac OS X] when tool windows is closed keyEvent have zero mousePosi...
Pressing space while the cursor is over a context node shows the nodes, and not as expected the blocks menu. Repro steps: 1. On OSX... Read more
Images with "Preserve Aspect" don't update aspect ratio when changing sp...
Steps on how to reproduce: 1. Open the attached "ImageAspectRepro2018.3.6f1.zip" project 2. Play the 'SampleScene' scene 3. Click on... Read more
PrefabUtility.SaveAsPrefabAsset() returns null when creating new prefab ...
Reproduction steps: 1. Open the attached project inside of "PrefabUtilitySaveAsAssetIssue.zip" 2. Delete "untitled_prefabroot" Prefa... Read more
No Key Frames are added to Animation Track when Recording changes made t...
Steps to reproduce: 1. Open users attached project "ParticleSystemMaterialAniBug.zip" 2. Navigate to Project -> Assets -> Scenes and... Read more
Invoke is not called if assigning transform.GetChild() to a variable bef...
Reproducible on Standalone, Android and iOS For the relevant script, open enemyMover.cs To reproduce: 1. Open attached project "Inv... Read more
All about bugs
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