Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a5
2019.2.0a1
2019.2.0a9
Issue ID
1143355
Regression
Yes
Images with "Preserve Aspect" don't update aspect ratio when changing sprite at runtime in Unity 2019
Steps on how to reproduce:
1. Open the attached "ImageAspectRepro2018.3.6f1.zip" project
2. Play the 'SampleScene' scene
3. Click on the 'Button' button
Expected result: Image ration is changed
Actual result: Image ratio is not changed and the image is stretched
Reproducible: 2019.1.0f1, 2019.2.0a11
Not reproducible: 2017.4.25f1, 2018.3.12f1, 2019.1.0a1, 2019.1.0a3, 2019.1.0a4
Comments (1)
-
benmutou
Apr 17, 2019 09:35
这个问题并不是#1143135的副本,且这个问题依旧存在。
可重现:2019.1.0f1,2019.2.0a11This is not a duplicate of issue #1143135
Reproducible: 2019.1.0f1, 2019.2.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #1143135