Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.4.0b17
Issue ID
793632
Regression
Yes
[SinglePassStereo] SPS + deferred + spotlights = no lighting
1) Download project and setup Vive
2) Enter Play mode
3) Observe the spotlight does not cast light or shadow onto the cube.
Additional steps:
Set the rendering mode to forward rendering to see expected result.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
phatpixels
Apr 20, 2018 23:05
unity 2017 running a published exe project in Vive loses all shadows, no matter which light. However Running a preview through Vive shadows do show. Looks like a bug?!