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Fullscreen Windows Standalone player opens on first monitor instead of m...
Fullscreen Windows Standalone player opens on first display instead of main display. https://oc.unity3d.com/index.php/s/2t42IbZjkdvS... Read more
[Substance] Crashes calling ProceduralMaterial.IsProceduralPropertyVisible
Steps to reproduce: 1) open the '_Substance_crash.zip' 2) play scene 'sc00' - crash Read more
[safari] texture error with 9-slicing
-e: the used textures have rendering errors but only in Safari -repro: --open attached attached project (Heroku file) --build proje... Read more
NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in th...
NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in the scene. According to the docs, "If the remaining distance ... Read more
AnimatorControllerPlayable crash on second run time instantiation of Run...
Steps to reproduce: 1. Download and open attached project "DirectorPlayerPlayCrash.zip" 2. Open scene "Scene" and play it 3. Press S... Read more
[UNet] Client NetworkAnimator doesn't receive property changes
Steps to reproduce: 1. Open attached project and build it 2. Run 4 instances of project. (Let's call them "Client_A", "Client_B", ... Read more
[UI][Rect] Dynamically creating Rect crashes the Editor
Repro steps: 1) Open project "RectDynam" I attached and the "ECL Main" scene in it 2) Play the scene - notice the button and white r... Read more
Incorrect camera offscreen calculation
Reproduction steps: 1. Open the attached project (Repro.zip) 2. Open scene "New Scene" 3. Play 4. Using arrow keys rotate the object... Read more
[Plugin] Native Plugins using .bundle files are not recognised by the Ed...
Steps to reproduce: 1. Open attached project 2. Go to Plugins/iOS/64 Bit Plugins directory 3. Click on the .bundle plugin file 4. N... Read more
Ios 'release' builds seem to remove custom attributes on functions
iOS builds seem to remove custom attributes on functions with Release scheme. It works fine with Debug scheme. Read more
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