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Realtime gradient ambient source looks different than baked because of i...
To reproduce: 1. Open attached project 2. Open scene 2 3. Bake lightmaps 4. Notice how different ambient affects dynamic objects Read more
[Editor][ContinousBaking] Baked lighting should be removed from scene in...
To reproduce: 1. Open attached project 2. Open scene 1 3. Let bake finish 4. Scene is lighted using baked data (screen 1) 5. Disable... Read more
AngryBots shader compilation crashing/fails using GLES3 on iOS
using AngryBots at changeset bafd14399cfb Build project with iOS + GLES3. On startup the app crashes, see attached crash.txt Crash ... Read more
[glu][IL2CPP] Crash when an extension method is called on destroyed Game...
To Reproduce: 1. Deploy the attached project with IL2CPP 2. Observe that the app crashes, with a BAD_ACCES exception, when delegate... Read more
[HingeJoint] Objects with constraints gets high velocity on collision wi...
1. Open attached project 2. Open scene "Level25" 3. Press play 4. Click on one of connected green balls 5. On collision with white b... Read more
GLES 3.0 created visual artifacts on some projects on Android
Display gets corrupted when some projects are built using Open GLES 3.0 on Android Read more
[OSX] Right click not registered, after CTRL+Left-click
TO Reproduce: 1. Open the attached project on OSX. 2. Play (or build to Webplayer/Standalone) 3. Click CTRL+Left Click 4. A Left C... Read more
Gradient Ambient is not a gradient on baked objects
How to reproduce: 1. Open a new project 2. Create a cube 3. In the Lighting window, set the Ambient Source to Gradient and change t... Read more
Unity's SystemLanguage doesn't separate between Traditional and Simplifi...
To Reproduce: 1.Change system language to Traditional or Simplified Chinese (Just above Pу́сский in iOS language settings list (Gen... Read more
Animation with only one Event at time 0.0 won't fire
How to reproduce: 1. Open attached project (AnimEventBugRepro.zip) 2. Open scene Bug Repro Scene.unity - The scene contains two ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL