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Crash when changing TransparencyLM property in shader while baking
Steps to reproduce: 1. Open user's attached project 2. Select "Transparent" Object, expand it's Material and drag "red" from the ass... Read more
ParticlesStandardUnlit shader causes MissingReferenceException when Part...
How to reproduce: 1. Open Unity 2. Load tester-submitted project(Particles.zip) 3. Open '1.unity' scene 4. Select 'Particle System' ... Read more
Player settings property Default is full screen unchecked still makes ga...
Reproduction steps: 1. Open Unity 2. Open File -> Build Settings.. -> Player Settings.. 3. Set Display Resolution Dialog to Hidden B... Read more
[Android] Samsung Galaxy S8/Note black borders on the screen if orientat...
Steps to reproduce: 1) Open Unity and create a new project 2) Make sure orientation is set to landscape left/right in the Player S... Read more
[iOS] Project that contains IAP plugin fails when building for iOS platform
To reproduce: 1. Open project attached by the user 2. Build it for iOS platform Expected result: Build succeeds Actual result: With... Read more
[UI] Realtime Lightmap Visualization for Terrain is not working
Steps for reproduction: 1) Download the project below and open the scene 2) Generate the lighting with Realtime Gi 3) Open Lighting ... Read more
PackedMemorySnapshot: Unable to resolve typeDescription of GCHandle.target
Reproduction steps: 1. Download user's attached project and open in Unity 2. Open scene "Scene" 3. Open BugReport -> Open TestCode W... Read more
Calling tilemap.CompressBounds() causes a tilemap to stop rendering only...
Reproduction steps: 1. Open the attached project "TilemapBug.zip"; 2. Open the main.unity scene; 3. Enter a play mode; 4. Press "Sp... Read more
Instantiating prefab with rectTransform places it in (0,0, Z) position ...
To reproduce: 1. Open repro project 2. Open and play 'Test' scene Expected: 'Image' prefab will be instantiated at position (5,5, ... Read more
[Baked GI] Colored artifacts at seams
Steps to reproduce: 1. Open user attached project 2. Open 'SurfaceModularAssetTesting' scene 3. Bake the lightmap 4. Notice colorer ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
- [Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added on some Android devices in "com.unity3d.player.UnityPlayerActivity/2D Colour Attachement"
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value